Or create a new one, that is used by the lords, and much more favorable. Or just alter the 'send troops' function to be less crazy. Having the recruiters, and improved XP generation from training field combined with taking troops from the castle for refill would work quite well for start. Gather XP on training field for money for troops, hire patrols to clean up bandits, and weaker lords, hire recruiters to fill the garison with recruits so that later they can be trained for better soldiers, and so on. Here's the context: After completing the initial stages of the main quest, I abandoned Neretze's Folly in favor of roleplaying my Aseri character.
Personally i would really like, if some mod features would be implemented, and work for AI as well. I'm ready to start my own kingdom, but the game mechanics seem to be preventing me from doing so effectively. If the enemy lords were capable take you on with just 3 of them, and even 2 would give a hell of a fight, then you couldn't end wars single handedly. The reason you can end wars quickly is, because with the right army you can take out several enemy lords at once. In this video I show you how to become a Lord/Vassal in Mount and Blade.
Push your gaming skill to the max, in a multiplayer player experience wherein teamwork is paramount, timing is crucial, and skill is everything. Right now they work very similar to the player's ruleset, but i think, that they shouldn't. Mount and Blade Warband is a unique blend of intense strategic fighting, real time army command, and deep kingdom management. They could solve that by Improving the AI's ability to fight, or improving their armies.